#ifndef BULLET_UTIL_H
#define BULLET_UTIL_H

#include "btBulletDynamicsCommon.h"

#include <gge/math/Vec3.h>
#include <gge/math/Quat.h>

namespace gge
{
    namespace Physics
    {
        
        class BulletUtil
        {
            public:
                static btVector3 fromVec( const Vec3& v );
                static Vec3 toVec( const btVector3& v );
                
                static btQuaternion fromQuat( const Quat& q );
                static Quat toQuat( const btQuaternion& q );
        };
        
    }
}

#endif
